(This is not to be confused with the "Raiding" ability possessed by some units in-game, allowing them to pillage enemy provinces without actually entering them.) Raiders are usually small groups of flying or stealthy units, or sometimes single commanders called thugs. Raiders are ideally as cheap as possible, and only as strong as they need to be for their job. Raiding: This refers to attacking weakly defended provinces with highly mobile forces as to disrupt the enemy’s economy, movement, and cause psychological pressure on a human enemy while improving your own economy. Some combat spells such as Phoenix Power may also be used to temporarily “boost” the caster’s path level for the duration of a battle. “Boosters” are specifically magic items which increase path level while worn, such as the Skull of Fire. They stand for Order/Turmoil, Productivity/Sloth, Heat/Cold, Luck/Misfortune, and Magic/Drain, in that order.īoosters, Boosting: This refers to ways of temporarily increasing a mage or Pretender’s magic path levels. O/T, P/S, H/C, L/Misf, M/D: These are shorthand for the “scales” chosen on Pretender creation. They are also used as shorthand for a number of magic gems or pearls, typically using the reverse order and/or lowcaps, e.g. They are also used as shorthand for the paths a mage or Pretender may possess, rendered as Xn, where X is the Path and n is the path level. F, A, W, E, S, D, N, B: These are shorthand for the magic paths in the game, standing for Fire, Air, Water, Earth, aStral, Death, Nature and Blood, in that order.
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